![]() ![]() "It's easy to forget now, but there were dark days during the pandemic. "Redfall is our pandemic game, man," Smith shares. The pressure brought about by developing a massive game for Bethesda and Microsoft coupled with the stresses that came with the uncertainty of the pandemic would have had a huge effect on the team.įollow Xfire on Google and be the first to get our latest content! The team had to adjust to the changes in the working environment brought about by COVID19. The studio director went on to explain that Redfall’s development was greatly affected by the Pandemic. Smith adds, "we're going to get a lot of feedback very quickly and a lot of people will see what we've spent the last few years on." The development of Redfall was greatly affected by the pandemic. "How many people are going to play Redfall in the first week? What if it's a lot more than we anticipated?" ![]() It's kind of shocking and scary in a way,” Smith said about releasing Redfall on the subscription service. "The pool that Game Pass offers is huge for us. Smith described the experience of releasing the game on Xbox Game Pass as "shocking" and "scary." Arkane Studios Director Harvey Smith recently sat down with GamesRadar for a deep dive into the upcoming horror shooter. However, Arkane Studios does not seem very excited for Redfall to have a day-one release on the game subscription service. The experience of releasing on day one is both shocking and scary for Arkane Studios. Having the AAA from Bethesda available on launch day is a win for players. Gamers are excited that Redfall is coming to the Xbox Game Pass as a release day addition.
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